That's when Fate of the Nostromo really starts to feel like an Alien board game. Because that leads to you hemorrhaging morale (particularly if you've got no choice but to pass by the alien's space in order to finish your mission), caution becomes essential. It's a simple numbers game there are more of you scattered across the ship, so the odds of it cornering someone shoot up dramatically. Besides giving you more objectives to juggle, the xenomorph becomes a far greater threat as a result. Let's not mince words: Alien is at its best when you're exploring the Nostromo with four or five people. We managed to evade the xenomorph's clutches and complete our objectives without any fuss, and - considering how it features one of cinema's scariest villains - that was deflating. Having tackled it by myself and as a board game for 2 players, it felt too easy. I was disappointed when I tried Alien: Fate of the Nostromo at first. The android acts as this game's optional 'hard mode', and it will lurch around scooping up resources you desperately need if you decide to want an extra challenge. ![]() No matter what happens, you'll have to watch out for Ash. However, many have limited uses and might need to be saved to win a mission. Some might reduce morale loss, others force the alien back to its nest if it gets too close, and yet more can let you flip tokens before you get to a room. Ranging from bonus turns to an ability that lets you check - and remove - the next Encounter card, they introduce strategies that make things a whole lot more interesting.Īlien is at its best when you're exploring the Nostromo with four or five peopleĬraftable items help too. Luckily, each character has a special action that can help swing the odds back in your favor (even if temporarily). This injects a sense of trepidation every time you cross a threshold, particularly because those tokens will always be accompanied by the resources you need to complete an objective. Players have to flip these as soon as they enter a room harbouring one, and although many are blank, some feature a surprise alien attack. Lose too much morale and it's game over.įace-down encounter tokens that pop up as you progress through the game add salt to the wound. As well as instantly ending your turn, the alien forces your character to run away before reducing crew morale (which is understandable, considering the fact that it's trying to murder people). While your character won't die if the xenomorph ambushes them, things still go off the rails in a big way. This dictates how far the xenomorph moves each round and how much damage is done if it catches you. Besides forcing you to explore the ship in search of resources, everyone draws an Encounter card at the end of their turn. It sounds simple, but the reality isn't so straightforward. Each player is then given a random objective that they've got to complete before moving on to a secret, final mission. Recreating the Nostromo starfreighter in all its '70s glory (complete with fuzzy CRT-style distortion), it puts the xenomorph at one end and you at another. ![]() As you'd expect, the Alien board game is out to get you.
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